Posts Tagged ‘review’

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Mid-Point Review: Bayonetta

January 12, 2010

Not so very long ago, I tried out and reviewed the Demo for Bayonetta, and quite frankly, I loved it.  The game had promise, an advanced hack and slash is what sprung to mind, and while the fighting style was a little too Street Fighter-esque for it to be ideal, I didn’t think this detracted from the game’s overall appeal.

Well, I have since purchased said game and begun to play the full version, and having reached almost the middle of the game, I thought I’d explain why, right now, I feel I was not entirely correct.  I have said elsewhere online that I now have very mixed feelings about this game, having been full of joy and expectation as I gingerly hurried home through the ice and snow, clutching it in my mitten clad hands on Saturday.  Read on to see why Bayonetta, for me at least, has failed to deliver in its entirety.

Read the rest of this entry ?

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5 Minute Review: Tap Tap Revenge 3

November 11, 2009

tap-tap-revenge3I bought Tap Tap Revenge 3 yesterday for the bargain price of $0.99 – I hasten to add that I have since paid $2.99 for a bundle of sings, but that’s a whole different matter, and not really necessary unless you have a particularly strong desire to play along to some of your favourite songs rather than just the free tracks available.

Essentially the game is, quite clearly, an adaptation of Guitar Hero or Rock Band for the iPhone, and despite the intense pain that developed from hovering my hand over my phone, it really is damn good fun!  For those unfamiliar with the concept, you have to hit the coloured platforms at the end of the runway as the coloured balls land on them, and at times it’s not quite as easy as it may seem.  It had been a while since I’d played a rhythm game, so initially I was slightly foxed by the easy tracks, panicking when more than one ball rolled down at once and just frantically hitting everything in sight until the frenzy passed, however, once I regained my composure I realised that the easy ones are just that, a little easy and lacking in challenge and have since tried my hand at some of the medium and hard tracks available.  Despite having studied music to quite a high level, and having a pretty good sense of rhythm, there are still times when the hard tracks frustrate me and I can’t quite get the rhythm right – it’s the syncopated ones that get me, I always forget about the off-beat, and frankly if I’m not getting 100% hits I’m just not satisfied, but that’s a personal thing, and by no means essential for getting on with the game. Read the rest of this entry ?

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Overdue Review: Mass Effect

November 1, 2009

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Wow.I may struggle to be coherent in this review, since I still feel slightly blown away since finishing the game yesterday, but if all else fails, and you give up reading my ramblings, remember one thing – this may, quite possibly, be the best game I’ve ever played.

I bought this game ages ago, and kept meaning to get to it, but never quite got there.  Until Tuesday that is…  I thought I’d give it a go in preparation for Mass Effect 2′s upcoming release, and around 55hours of gameplay later, I am well and truly sold on the Mass Effect franchise.  In a nutshell, it’s ace. Read the rest of this entry ?

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5 Minute Review: Brutal Legend Demo

October 18, 2009

Brutal LegendThis has been pushed really hard of late on tv over here, so I thought I’d download the demo of Brutal Legend and give it a go, see if it was worth all the hype.  I have to admit, I was quite looking forward to it.  I do like a lot of Jack Black’s stuff, and thought this looked quite funny and entertaining from the adverts, so I had pretty high hopes.  I now feel a bit like I do when I come out of an overhyped film – it just didn’t live up to its promise.  Don’t get me wrong, it wasn’t awful, but it wasn’t all that.

Read on to find out why, this time around, Mr Black just didn’t scratch the itch… Read the rest of this entry ?

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Civilization Revolution for Xbox

September 17, 2009

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Civilization Revolution has been a bit of a phenomenon lately, people are talking about it all over the net, playing it on every available console and comparing it to other world building games, and I have been no different, but I thought I would take my enjoyment of this game to the next level, step it up a notch, and take it to a ‘proper console’.  Don’t get me wrong, I still like the convenience of being able to play it anywhere on my iPhone, and it is really good fun and really well done, but let’s be honest, no-one really considers iPhones as a gaming console.  Do they?

So, I was trawling the highlights of XBL Marketplace and suddenly I find myself face to face with the game that has been monopolising my time and destroying my iPhone battery life, and I think to myself “what the heck, it’s gotta be worth the money!”  ($29.99 if memory serves…) so read on to see whether or not my Xbox experiences have lived up to the promises of the iPhone port… Read the rest of this entry ?

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